morattack.blogg.se

Stalker shadow of chernobyl arsenal mod
Stalker shadow of chernobyl arsenal mod











At the start of the game you are stuck with a basic 9mm pistol, some bandages and basic clothes. Guns, items, suits and so on all came in different varieties of condition, rarity and general attributes.

stalker shadow of chernobyl arsenal mod

Instead the RPG design was built into the equipment you can use. In Stalker there was no abstraction, experience points or levels. There is abstraction at work based on the level of the shooter and the one being shot: If you are a far higher level than I, then I’m going to do less damage regardless of my gun or general ability. In Borderlands the player relied on both traditional FPS skills with moving, shooting and aiming, while contending with the RPG nature of leveling up. To understand we need only look at the 2nd closest: the Borderlands series. Stalker was an interesting game in terms of design as in my opinion it is one of the purest combinations of twitch or FPS skills and RPG design. The only clue they have is a name tattooed on their arm: Sterlock. The player is wounded at the start and loses their memory. The player is a “Stalker”: a freelance group that their only affiliation is to themselves, or to someone with enough money. The reason everyone is there is for artifacts: Objects that have become irradiated to the point of mutating and now confer both positive and negative effects to the wearer. All while mutated plants and animals now live off the land or any unsuspecting humans they catch. The government does its best to keep order while different groups fight it out for control. The game took place in an alternate history where the Chernobyl nuclear reactor again suffers a critical problem causing the entire area around it to become irradiated and mutated and reclassified as “the zone.” You had a main quest, but were free to do side quests or wander around. Similar to open world games like Far Cry 2: the entire world was mostly open from the start and allowed the player to explore. Stalker, developed by GSC Game World was an open world FPS title. As more multiplayer focused shooters started to appear I lost interest in the competitive scene.īut just like with the JRPG genre and Shin Megami Tensei: Nocturne, it would take an unconventional game to bring me back.

stalker shadow of chernobyl arsenal mod stalker shadow of chernobyl arsenal mod

The FPS genre for me was similar to the JRPG genre in the sense that I fell out of love with it in the 00s. And we’ve come to #1 and for the first time on Game-Wisdom: Wrapping up a series of posts in a timely manner.













Stalker shadow of chernobyl arsenal mod